Xbox’s Affordable Console Series S Ray Tracing Technology Tested In Game [Video]
Ray tracing technology, one of the biggest developments in the game world of recent years, was tested with Watch Dogs: Legion on Xbox Series S. It was stated that the console, which has lower hardware features than the Series X, gave very impressive results.
Ubisoft released Watch Dogs: Legion, the new game of the Watch Dogs series, for PC, PlayStation 4 and Xbox One late last month. It was also announced that the game would come to PlayStation 5 and Xbox Series X / Series S consoles.
Of course, the game, which is based on London as a map, has a very obvious difference in the current generation and next generation consoles: ray tracing technology. Moreover, there are places where the use of this technology in the game can be shown very well. The Verge’s Tom Warren himself tested how the game’s ray tracing technology looked on the Xbox Series S.
According to Tom Warren, one of the points where ray tracing technology can be shown most clearly in the game is Piccadilly Circus. At this point of the map, there are large screens, puddles that can reflect, and neon signs. In other words, it is one of the areas where the ray tracing technology of the night can be seen very clearly.
The Verge author states that the Xbox Series S with a price tag of $ 299 does a pretty good job even though it runs at 1080p 30 FPS. Although the render of the game is not 4K on the Series S, the console is increasing the image quality from 1080p to 4K. Warren also said that OLED TV, on which he played the game, had an impact on the impressive results.
The author says that in addition to the Xbox Series S, he tested the ray tracing technology on the Xbox Series X with higher features and PC with Intel Core i9-10900K processor and NVIDIA GeForce RTX 3090 graphics card. Warren states that thanks to these hardware, the highest result was achieved on the PC, but the Series X also gave results very close to the PC.