Warzone director talks about tricks


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Warzone director talks about tricks

The free multiplayer game Call of Duty: Warzone, which debuted last year, has a large audience of players. For games that appeal to a wide range of players, cheats have been an inevitable problem. Warzone players are one of the masses who complain about it the most. In an interview, the game’s creative director talked about tricks.

Those who play the game fairly naturally hate cheats. But in a free game, it’s not easy to avoid cheats. Because even if a player is banned for cheating, he can easily create a new account. Amos Hodge, the game’s creative director, said in an interview that some of the best work he’s done has been ruined by cheaters.

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Hodge also said:

“No one hates cheaters more than we do. We do this content for the players and while I’m sorry it ruined your game, I’m sorry it ruined some of the best work I’ve ever done in my life. I made that content for the players and I know everyone around the team feels that way.

We put our hearts into this content and now we have 100 million players. It’s been a year since the game came out, it’s a huge stage and it bothers us that some of the best jobs are being ruined by cheaters,”
Call of Duty: Warzone occasionally intimidates cheaters with huge waves of bans. We don’t see a perfect cheat protection system because it’s only been a year since the game came out. If the game needs to reduce cheats, a deep learning cheat protection system like VacNet in CSGO should be developed.

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Because cheat protections, which only scan background apps, don’t work very well anymore. Cheat programmers can build walls against such systems. After this method, the inspector player system can be added to the game, as can the overwatch in CSGO, which is the most reliable.

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The game’s current cheat protection system banned 60,000 people in February and 30,000 in March. More than 475,000 people were banned from the game for cheating.

Game developers continue to mobilize to ensure fair gameplay in competitive games. Let’s see what kind of solutions we see in the future.


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