Google Stadia will get touch control support


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Google Stadia will get touch control support

Google plans to introduce touch control support for its cloud game streaming service Stadia, similar to the xCloud feed microsoft offers to Xbox Game Pass. Thus, the company aims for an experience similar to games designed for mobile devices.

Google Stadia touch control support will end console migration

Stadia’s latest software will now feature direct touch, 9to5Google reported. The feature means that players who want to play Stadia on the go won’t need to have a controller with them. Although the feature separately claims to include a controller preview feature, Google said that’s not possible right now and that touch support seems like an option that suits them.

Google Stadia will get touch control support 1

Stadia, on the other hand, has controllers that connect via Wi-Fi instead of Bluetooth, so it will ask its members who use cellular data to have a USB-C cable with them. Version 3.9 of Stadia will be available through the Google Play Store. This will give the cloud gaming service a third way to play with screen controls.

On the other hand, the update seems to contain a significant amount of preparation for the Android TV launch of Stadia’s app. This update also includes important references to installing Stadia on Android TV. Unlike the Chromecast experience, Stadia will allow you to browse its own store freely for Android TV, as well as shop on your TV. If the purchase is problematic, you will also be able to be directed to try again from the phone or computer.

This latest update from Stadia comes just after Google chose to close its built-in game development division. The development means that Stadia has now become a platform that will exist for third-party games alone. The service has struggled to get a lot of attention since its launch. In addition, jade Raymond, the former studio head of the project, founded another company, Haven Studios, which worked on an original IP for PlayStation. Prior to that, Raymond was studio conductor at Ubisoft Toronto and EA Motive.

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