Gamers are Much Happier, According to Oxford University Research


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A study by the Oxford University Internet Institute focused on the “spiritual” aspect of gaming. As a result of the research, it was revealed that people who play games are happier than those who do not.

It would not be wrong to say that the game world is experiencing its golden age in recent years. On the one hand, while the sales of the new generation consoles break records, on the other hand, cloud-based game services are coming into service. Many people now see games as a mainstream entertainment tool.

In a new study, a little more “spiritual” aspect of games has been under the spotlight. Oxford University’s Internet Institute conducted a study focusing on two computer games. How long players played games was shared anonymously.

Computer game players are much happier

Gamers are Much Happier, According to Oxford University Research

After the data obtained as a result of the research conducted by the institute, a questionnaire about the health of the players was conducted. A total of 3,274 players aged 18 years participated in the study.

Professor Andrew Przybylski, who organized the research, said, “If you play one of the games we have examined for 4 hours a day and every day, you feel significantly happier than someone who does not play”. Przybyslki also stated that the studies conducted 40 years ago revealed that the longer the game was played, the more unhappy people were.

Professor Andrew Przybylski invited other game manufacturers to share similar statistics for further research. “We need to work on more games and more players over time,” said the professor, adding that psychologists should be allowed to study all playgrounds in the world. “With this information, we can build a theory of bullying or learn how people make new friendships,” Przybylski said.

The world of acting and games has started to attract much more attention recently. As you know, last year, the World Health Organization officially recognized “gaming disorder” as a disease.

See also  How Minecraft became the world's best-selling game?

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