Electronic Arts cancelled a game developed for 6 years. The project, codenamed Gaia, developed by the Montreal-based EA Motive studio, was cancelled after a lengthy development process. According to Bloomberg, the game’s development has been “tumultuous” and Gaia has been re-built at least once. This kind of thing can happen in the development process of games. However, it is not known how long after the game has started to be re-developed.
EA cancels game codenamed Gaia developed for 6 years
Gaia, developed by montreal-based studio EA Motive, also features a gameplay image. The EA Play June event showed a brief prototype gameplay of Gaia. The biggest reason for Gaia’s cancellation is seen as EA’s reeass assessment of the resources it designed to the projects. Gaia is seen as a non-promising project for EA.
Montreal-based EA Motive was founded when Jade Raymond, who left Ubisoft in 2015, joined Electronic Arts. EA Motive was working on Visceral’s Star Wars game, “Project Ragtag”, before it was cancelled in 2017.
In 2015, it was also revealed that EA Motive was working on a game in the style of Assassin’s Creed. It is claimed that this could be Gaia. Finally, EA Motive developed Star Wars Squadron, considered EA’s smallest Star Wars game.